/nep/ - Hyperdimension Neptunia

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Here in this thread, you can post mods for the Neptunia games!
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RIP
I don't know what the opinion is on using AI for modding since that seems to be the current hot topic: dump your half-baked modding idea into a decomp and get lots of views from Nep riding a skateboard or whatever.

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Since no one else will make one, i'll have to make one

Let's do what Nick Doerr couldn't 
Let's fix the game!

>mod guide and tools 
http://steamcommunity.com/sharedfiles/filedetails/?id=409454600

http://steamcommunity.com/sharedfiles/filedetails/?id=453717187


So, the idea is that we work on Re;Birth 2 translation in preparation of the shit fest that will be Re;Birth 3 when it get's released on PC.
Since there isn't a lot of stuff that are outright bad in Re;Birth 2, retranslating it should be relatively easy compared to if we ever are going to attempt to retranslate Re;Birth 3.
Mostly it's just Neptunes dialog that's need to be fixed in Re;Birth 2 and to a lesser extent RAMs.
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>>8024
Honestly I loved 4GO in all its glitchy glory. I never tried the Canuck RPG but I heard it wasn't bad.

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Neptunia Unlimited is out now (in Japan).
Eclipse Heart filtering a bitch + Red Riding Hood's birthday edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>10021

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Out Now on PlayAsia
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Summer is over, I hope it was a good one for all our nepfriends.
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>>10814
Well, two of my family members passed away, so I can hardly say it or spring this year were good. But also, I never really liked summer anyway. It's too fucking hot and humid and the bugs all start trying to come in. I get the feeling people only like summer because they associate it with grade school summer break from their child years which teaches them to look forward to it. Myself, I always preferred autumn and winter.
Replies: >>10817 >>10818
>>10814
Thanks. You too!
>>10815
Same mate. I"m so happy autumn is coming.
Sorry for your loss anon.
>>10815
Sorry to hear that anon. I'm glad Fall is here, too. It's much cooler in my semi-arid hellscape here. Looking forward to being outside without clouds of mosquitos chasing me.

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https://www.gematsu.com/2026/03/next-mainline-neptunia-game-to-be-announced-on-march-19

https://youtu.be/-RjvJ54BKSw

https://www.compileheart.com/neptune/next/dimension/

Gentlemen, the moment you've all been waiting for here will soon be here. All of you have been waiting for this moment. ...All of you that are still here, at least. It's been over 10 years. The teaser shows several new goddesses, whose designs seem to indicate they are the reps for new-gen consoles. Surprising considering VII made the eighth gen new forms for the main four in the form of the NEXT forms.
For those of you that turned your back on Neptunia over the spinoff hell, what would Compile Heart have to do here to win you back? Just make another solid turn-based JRPG? Outfits/character customization options (so you can doll up your waifu)? A plot tackling issues plaguing the game industry in the modern day like GaaS, censorship, etc.? Fanservice? Or do you believe Compile Heart are beyond redemption at this point?
Honestly, the situation in the industry has become so dire, not just for Compile Heart, but for 
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>>10653
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>>9253 (OP) 
The game is now out in Japan. /nepgen/ is unsurprisingly posting a bunch of characters' pantyshots, either just for the sake of it or because they're desperately trying to prove the game isn't censored, via the game's Photo Mode which surprisingly lets you do that, but sadly has cucked the Z-axis to not be able to move down like a lot of modern Japanese games. 
At least we still have boob jiggle. Nepgear's jiggle a lot for some reason even though she's like a B or C-cup at most. Outfits are unconfirmed, and because /nepgen/ is all EOPs no one is reading the story.
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>>10600
I don't think we're ever getting another Gal*Gun that had the guts like double peace did. It's hilarious
>>10760
I feel the jiggle is likely because of laze in making tuned jigglebones for their chests.

But I will consneed about one thing: They did in fact have panty shots and there is an accessible way to see them. It's not like they cucked to CERO, they're just not advertising front and center that this is what the game is about like previous entries.
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>>10777
>It's not like they cucked to CERO
If anything that this game could do all this with a CERO B rating really puts the lie to the claims that muh ebil CERO is forcing Japanese devs to remove even basic fanservice like this or do incredibly gay shit like black voids or cope spats. It was always either Soyny/Nintendo or just good old fashioned self-censorship like with Star Ocean 5. All of it in the name of western standards of course.

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Thanks to the collective efforts of Nintendo and Steam, we had to wait an extra year and a half for a real version of this game, but I just got mine a few days ago and am rather enjoying it.
It's fairly different from the previous Compile Heart Vita DRPGs on the Vita. More complex and mechanically involved. Just from exploring the first dungeon, there's more gimmicks and travel options, more resources to manage, and overall the maps so far seem more complicated than the likes of Mary Skelter and Moero Chronicle/Crystal where they were all pretty basic. You can crush walls to find shortcuts and hidden treasure, dig through holes, float over gaps, etc. Combat/party comp-wise, in addition to your typical classes (Digiskins), you've now got SMT-style demon fusing (Gadgetta), weapons having their own attack and support skills attached depending on both the weapon and its rarity value, elements that are not only factored in when attacking enemy weaknesses but also with the users' own elemental compatibilities, armor having skills too, etc. Combat tries to be different from Mary Skelter and Moero as well; you now have an Action point system (EP) where you can take as many actions as EP allows, while magic (Digimagic) is its own separate category independent from AP with fixed use limits per dungeon crawl. In many ways, this feels like the "final form" of Compile Heart dungeon crawlers on the Vita. A very pleasant and welcome surprise. Even its version of the trademark Compile Heart
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There's an item which lets you raise your level limit from the base 99 (worth it as enemies in the final dungeons go well past 100), and I just found out that if you hit the current cap, any EXP you get is banked so that when you raise the cap, it all applies at once. A nice little bit of QOL there since I'm an autist who hates "wasted" EXP and I feel this isn't addressed often enough in JRPGs.
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>>9924 (OP) 
So now that I'm finally done with Tokyo Clanpool here, where to begin? Between the large maps, movement app gimmicks, the pseudo-Persona system (Gadgettia) and class change system, I think this game tried to be a culmination of Compile Heart's DRPG efforts on the Vita, and while I still feel it did serviceably, I ultimately came away somewhat disappointed compared to my initial impressions.
Let's start with the gameplay itself. There are seven dungeons of about 6-10 floors each, plus a postgame dungeon with 10 floors. All in all, this totals up to about 66 floors worth of dungeon crawling. So the game is a bit on the short side. Encounter rates are on the high side throughout the dungeon, with your only respite being an app which lasts only 50 steps per use and costs a minimum of 6% battery power. Speaking of, part of the game is about managing your DigiApp battery power since all your apps including your movement options rely on it. There are designated points throughout the dungeons which recharge your battery power by 100%, and it can store up to 999%, but there are also consumable items which recharge it by 50 and 100%. All in all, I never at any point felt like I was in any danger of running out of battery power. The movement options themselves are tunneling through walls, floating in the air, and going underwater. The first is the best used as you need it to advance and create sho
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>>9924 (OP) 
>>10467
Moving to the non-gameplay elements, I think probably the biggest disappointment from this game for me was the lack of characterization for ANYONE. Despite the smaller cast, barely anyone is given any time to be fleshed out. There is only one side event per character and two fanservice events which give you the idol and bath CGs and that's it. As a result, the characters never really get the opportunity to feel like more than mere set pieces. For example, Natsume's profile lists her as being a giant fangirl for Chim the Garden Eel and her character event is about hugging a body pillow of him and then dreaming him, but then that's it. Chim is LITERALLY NEVER brought up again. Who even is he and why is he so popular? Why is Natsume such a fangirl for him? Questions that go completely unanswered. Another example; Hotaru's side event reveals that her parents are famous wrestlers and part of her reasons for being so withdrawn, insecure and lacking in confidence is that she's a pipsqueak who can't live up to her family's legacy despite really wanting to. And that's the entire extent to which this part of her is explored. Fuck, I wanted to see Luchador Hotaru or fucking something. Have an arc where she grows into the role in her own way and then have her do the Tombstone on the final boss or something. But no, we get nothing
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>15000-16000+ words
Someone try and cart THAT over to 4Cuck /nepgen/.
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>>10441
>Help, I Turned My Cunny Into A WMD And Now The Game Is Too Easy!?

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Since Idea Factory/Compile Heart games always had a strong presence on the Vita back in the day, figured I'd make a thread for it. I'm in the process of updating the 8chan Vita chart, and if you have any recommendations you can write for the games not currently on it, I'd appreciate it.
If you feel that games like Hyperdevotion Noire, Producing Perfection, Action U Unleashed, Blanc v. Zombies, Superdimension Neptune vs Sega Hard Girls,  or any other Idea Factory/Compile Heart game on the Vita (or Vita game in general) are worth recommending, say something about it and I'll put it in.

Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
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>>10569
NoPayStation is different from hShop in that it's not a server that hosts actual content and it's basically just a database of direct download links for official PSN servers along with decryption keys. Also it doesn't have everything, only hShop gets that privilege due to Nintoddler autism.
If we can trust "players will still be able to download previously purchased content after the closing date for the foreseeable future", NPS should be functional for the near future as well, but no new content will be added to it after the official store "shuts down".
The priority for the "preservation community" should be buying (digital-only) content and contributing it to NPS. But talk is cheap, and I myself won't be doing that because I don't have a job and all.
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>>10588
Even just letting people know what needs to be purchased is useful.
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>>10613
Well, for Neptunia-related things, Producing Perfection is still a Vita-exclusive to this day and that's probably going to be lost if it's not backed up since any potential rerelease is going to have to go through NISA.
MeiQ Labyrinth of Death is another Compile Heart game that has yet to leave the Vita.
Replies: >>10634 >>10638
>>10627
>have both physically
Life is good.
>>10627
Both games are on NoPayStation. The Japanese version of Producing Perfection is not on NPS, but it is on an Archive.org set.

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New mainline reveal + Tokyo Clanpool uncensored release edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous thread: >>9122

>Upcoming Compile Heart games and release dates:

Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy - Out now on all platforms
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
Ariana and the Elder Codex (PS4/PS5/Switch/PC) - Out now on all platforms
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>>10806
It's okay, I keep checking back in hopes of seeing more activity and only see like four posts a week, now. 

Not sure what happened. It seems like a new Nep game on the horizon would make this place more active than ever.
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I thought September had a Blood Maiden's birthday somewhere in it, but for some reason thought it was Alice. No, it was Red Riding Hood, a couple days ago on the 28th. 
Happy belated birthday to Red Riding Hood. It's kind of hard to describe why, but Red is like the archetypal Blood Maiden. She was the first discovered, she's from arguably the most well-known fairy tale, and she's the effective leader of the group, at least until Jack comes along. She was also a mainstay in my party in Nightmares, filling healing, debuffing and crowd damage roles all at once while being reasonably durable unlike Thumbelina or Hameln. It's such a shame that 2 and Finale basically crippled the Libero class set to the point of near-uselessness just by locking all their most useful skills behind the awful chant mechanic and giving them nothing to compensate. I continue to maintain that Mary Skelter 2's changes to the class balance were mostly negative and resulted in Fighters and Scientists just completely eclipsing everyone else.
No Zinan birthday pic again. It seems he has finally stopped doing them.
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We're going to need a new thread. This thread is just three (two after this post) posts away from reply limit.
EDIT: New thread is here: >>10813
I think the next Compile Heart game I'm going to play will be Agarest War Zero. It's been sitting there a while, and Agarest is one of Compile Heart's oldest series, predating even Neptunia. It was also their first mildly successful one. So I'm pretty interested in seeing what it's like. It's disappointing to see it so neglected now regardless. I'll try and post about my playthrough and dump screenshots when I get to it. For now, though, I think I'll do a route in OniiKiss and then either Baldr Sky or Date A Live Rio Reincarnation, so it might be a while before I get to it. Hang tight, all four (five?) of you still here. Not like /nepgen/ is much better, though.
In more off-topic ramblings, my Analogue 3D came yesterday and it's a rock-solid piece of hardware. Plays games at the correct aspect ratio, emulates CRT scanlines from various TV brands, allows for 32-bit color, and can even overclock for more demanding games that drop frames on the N64. Also doesn't require an adapter to connect to a modern UHD flatscreen TV. I think I can retire my Eon Super64 now. I tucked my old 64 away in its (admittedly dinged up) box. She won't go anywhere, I still plan on getting that RetroTink 4K down the line.

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>>10810
>They also proudly refer to themselves as a "story-driven brand for global audiences".
oh what are they DOING 
They have no audience if they try to go for a global audience. ESPECIALLY NOW when most of the Global Audience just drops their characters into AI for lewds and never buy their games. They seriously do not realize that their time is limited if they cannot find a way to compete, and poorly written mysteries isn't going to cut it. Do they?
>>10810
>I have no idea what this is supposed to be. Are you fixing someone's monitor, or installing an RGB mod or something?
Ambilight/ARGB bias lightning mod.

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Try to convince half's /vg/nepgen/ to come. So also post these here.
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>>210
Seeing the trailer makes me wonder why they bother adding zombies in the title when they barely even seem to play an important part in it
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>>299
Probably because Zombies are the in thing.

I just saw this on /v/ and enjoyed the read. I'm not sure how many of you have already read it

http://www.mangahere.co/manga/choujigen_game_neptune_hello_new_world/c004/
Replies: >>306
>>305
It's pretty old now. Excellent manga though.

As for zombies, they're just a template enemy filling in for an antagonist gap. They could have been anything, zombies are just a hip new (old) trend.
I'm pretty cool with who we have right now. Fixing this to get all this content back on the market.
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>>97
>>98
I know it has been 12 years but does anyone have this?
Here's some rare Linda fanart in exchange

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So the old BO went to Gamindustri or something, I dropped an e-mail when it happened and I got a reply.

So this I guess is sort of a meta thread. Basically drop a line here for thoughts or suggestions, new graphics, etc.. Also question answering.

I'll get the boilerplate one out of the way first: I've been here a little while and have already put some time in here. Other two pics very much related.
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>>3565
And now it's even 12MB.
There's been a possible node failure with the site, posting here via mod console to see if that rezzes the board.

EDIT
And it did. Of course until /sudo/ adjusts the situation positively site-wide, I'll have to make posts in any thread that needs to be accessed probably via the console. So just list what threads you want to use here if this keeps up.
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Hello from your new neighbors at >>>/comfy/ . Pleased to meet you, /nep/ .  :)
HAPPY NEW YEAR, /NEP/
DAILY REMINDER
Call your Moms today, Anons

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#XXX3 - (Belated) Valentine's Edition

This thread is for general (shit)posting of Neptunia and Compile Heart-related topics, similar to /nepgen/ in 4Chan's /vg/. Discussion of Neptunia and other Compile Heart IPs such as Mary Skelter, Fairy Fencer, Death end;re Quest, Mugen Souls and Genkai Tokki is permitted. Discussion of Idea Factory's otomeshit is discouraged. If you wish to discuss a specific Neptunia or Compile Heart-related topic in-depth, it is encouraged for you to make a thread for it on the board. Remember, you have an entire board for yourselves. Use it.

Previous: >>8356

>Upcoming Compile Heart games and release dates:

Calamity Angels: Special Delivery (PS4/PS5/Switch) - Out now in Japan, releasing February 2026 in the west. 2026 on PC.
Hyperdimension Neptunia Re;Birth 1-3 (PS4) - Out now; released October 28, 2025
Madou Monogatari: Fia and the Wondrous Academy (Steam) - Out on Steam, Spring 2026
Hyperdimension Neptunia Re;Birth 1 (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 2 Sisters Generation (Switch) (Asia/English) - Out Now on PlayAsia
Hyperdimension Neptunia Re;Birth 3 V Generation (Switch) (Asia/English) - Out Now on PlayAsia.
Hyperdevotion Noire: Goddess Black Heart (Switch) (Asia/English) - Spring 2026
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>>10010
I don't want to go to jail for filling my Uni full of Compile Heart, Marvelous and Inti games...
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Now that I think about it, Mirai isn't in the crossover game and she will never meet Uni, which would be the single best crossover interaction Neptunia could possibly have. Fuck my life.
And another thing... why are the new mainline live2d sprites are so over-animated? They are flailing and swaying all over while idle.
>>10009
Something I forgot about when making that post, elections are near and Labour are probably desperate for some good publicity so I reckon they would have gone after her so they can say they are cracking down on crime. Compliant locals are easy to sort out for a corrupt police force.

>>10010
There is not much you can realistically do unless you want to go Killdozer route but that would have to be after they take your stuff and after they stop watching you, I guess.
>lolicon is morally if not literally equivalent to CP
A lot of them consider lolicon content to be worse, somehow. Maybe they are just saying that to "win" the argument. That said it could also be paedophiles trying to make themselves look better since that is awfully common these days.
>>10007
OY M8 YOU GOT A LOICENSE FOR THAT DRAWIN' OF YERSELF? 

That really sucks to hear, worse is that anything that starts out in the UK will, inevitably, come over here to the US and abroad. They're surely trying to see if they can jam their foot in the door of the anime market through arrests and chilling effects.
>>10010
Now to be fair
This IS britain and they ARE the island of cucks that have taken everything so far that almost every country laughs at them. It's not looking to be *that bad* yet.

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